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Microsoft is giving final touches to Shader Model 6.0, an update to a key component of its Direct3D API. This succeeds Shader Model 5.0, which remained largely unchanged since the introduction of DirectX 11.0 in 2009.

Shader Model 6.0 provides a more optimized pathway for shader code to make its way to the metal (GPU, hardware). The outgoing Shader Model 5.0, which is featured on DirectX 11 and DirectX 12, relies on FXC, an offline shader compiler, to both compile and optimize HLSL shader code, supporting HLSL v1.4 to v5.1 code. Shader Model 6.0, on the other hand, dedicates compiling to Clang HLSL compiler, and optimization to multiple LLVM passes. Since Shader Model 6.0 supports HLSL code from v5.0 upwards, it should also benefit existing DirectX 11 and DirectX 12 apps, while relegating older apps to the then legacy Shader Model 5.0 pathway. In addition, Shader Model 6.0 claims to provide the right performance to cope with API level features such as tiled resources (mega-textures).

It remains to be seen how Microsoft deploys Shader Model 6.0. Legacy-ZA said: Anyone remember these little messages? Not funny at all. 'Cannot launch game, your graphics card does not support the latest Shader Model 5.0' ' has encountered a problem and needs to close.' Seems if you buy this years GFX cards and they don't support this. Lol you will just be throwing away your money. *Edit* I would love to see a response from nVidia and AMD about this.

You don't seriously believe a game would try to use this Shader Model BEFORE any card on earth supported it, do you? Posted on Mar 23rd 2016, 6:53. R-T-B said: You don't seriously believe a game would try to use this Shader Model BEFORE any card on earth supported it, do you? You didn't just ask me this question? The point being; Why buy a graphics card when it's life span will all in likelihood only be 1 year when games WILL start supporting it. It has happened before.

I can see the new TITAN / Ti users being extremely happy about their cards new lifespan, it's just $1000 after all, no problems. /sarcasm Go buy it, please. /queue harmonic and peaceful sounds that sheep enjoy. Posted on Mar 23rd 2016, 7:13. Prima.Vera said: So the new to come GPUs are already deprecated? I'm not sure they can go to SM5 to SM6 just by drivers or BIOS update.

LOL NC37 said: Well that just depreciated the next gen GPUs before they even launched! So long Pascal and Polaris, hello 2017 lineup! Legacy-ZA said: Anyone remember these little messages? Not funny at all. 'Cannot launch game, your graphics card does not support the latest Shader Model 5.0' ' has encountered a problem and needs to close.' Seems if you buy this years GFX cards and they don't support this. Lol you will just be throwing away your money.

*Edit* I would love to see a response from nVidia and AMD about this. Legacy-ZA said: You didn't just ask me this question? The point being; Why buy a graphics card when it's life span will all in likelihood only be 1 year when games WILL start supporting it. It has happened before. I can see the new TITAN / Ti users being extremely happy about their cards new lifespan, it's just $1000 after all, no problems. /sarcasm Go buy it, please.

/queue harmonic and peaceful sounds that sheep enjoy. RejZoR said: My thoughts exactly. Thought of upgrading to Pascal/Polaris, but they seem like a bad decision considering this news. You all do realise both nV and AMD have been in on the development of SM6 from day 1, probably since a good 9-12 months ago, if not longer, right? R-T-B said: You don't seriously believe a game would try to use this Shader Model BEFORE any card on earth supported it, do you?

Even now plenty of brand new games don't even use DX10/11 or OpelGL 4.3/ES3.0. Posted on Mar 23rd 2016, 8:29. FordGT90Concept said: Is this a purely software update or is it also hardware? I think it could just be software. It could be implemented entirely in software, but obviously there will be a performance impact as opposed to having GPU hardware handle it. That said, it appears that any graphics card that supports DirectX 12_1 will support SM6, which means that Maxwell 2 and Intel Gen9 (Skylake) IGPs should support it as soon as it's added to DirectX and implemented in drivers.

Fury, however, is only 12_0 compliant and hence will not support SM6. Posted on Mar 23rd 2016, 9:33. Legacy-ZA said: You didn't just ask me this question?

The point being; Why buy a graphics card when it's life span will all in likelihood only be 1 year when games WILL start supporting it. It has happened before. I can see the new TITAN / Ti users being extremely happy about their cards new lifespan, it's just $1000 after all, no problems. /sarcasm Go buy it, please. /queue harmonic and peaceful sounds that sheep enjoy.

Games aren't going to suddenly switch to SM6 in a year and block out previous cards, new games that support SM6 will also support SM5 for a number of years, the industry doesn't move super fast. I.E today the are zero DX12 exclusive games and it's unlikely we will see one for many years. I.E2: Quake 3 was (IIRC) the first big game to actually require a 3D accelerator (no software mode) and that didn't launch until five years after the first Voodoo.

Posted on Mar 23rd 2016, 10:01. Assimilator said: It could be implemented entirely in software, but obviously there will be a performance impact as opposed to having GPU hardware handle it. That said, it appears that any graphics card that supports DirectX 12_1 will support SM6, which means that Maxwell 2 and Intel Gen9 (Skylake) IGPs should support it as soon as it's added to DirectX and implemented in drivers. Fury, however, is only 12_0 compliant and hence will not support SM6.

Citation needed on AMD's GCN FL 2_0 on not supporting SM6. Note that Xbox One has 7790 type GPU which has FL 12_0 Note that 'Wavefront' refers AMD's side and 'Warp' refers to NVIDIA's side. Posted on Mar 23rd 2016, 11:52. It's about time that we get the next step forward since SM 5.0, hopefully we can now finally advance after a couple of years of 'API call madness'. The description of the changes of the compiler architecture seems similar to SPIR-V which is the foundation of newer OpenCL and Vulkan, even though Direct3D has supported offline compilation for years. Still, every graphics programmer knows that the future lies in moving more of the current API features into the GPU shader code. We can't continue to scale with API calls on Pascal, Volta, (whatever comes next in 2020).

Hopefully SM 6 will bring more changes than just on the compilation side. I'd like to see some 'master shader' to actually control the pipeline, at least partly through invoking compute shaders, vertex shaders, controlling threads, allocation and so on. Perhaps in SM 8?

Posted on Mar 23rd 2016, 12:01. Btarunr said: Microsoft is giving final touches to Shader Model 6.0, an update to a key component of its Direct3D API. This succeeds Shader Model 5.0, which remained largely unchanged since the introduction of DirectX 11.0 in 2009. Shader Model 6.0 provides a more optimized pathway for shader code to make its way to the metal (GPU, hardware). The outgoing Shader Model 5.0, which is featured on DirectX 11 and DirectX 12, relies on FXC, an offline shader compiler, to both compile and optimize HLSL shader code, supporting HLSL v1.4 to v5.1 code. Shader Model 6.0, on the other hand, dedicates compiling to Clang HLSL compiler, and optimization to multiple LLVM passes. Since Shader Model 6.0 supports HLSL code from v5.0 upwards, it should also benefit existing DirectX 11 and DirectX 12 apps, while relegating older apps to the then legacy Shader Model 5.0 pathway.

In addition, Shader Model 6.0 claims to provide the right performance to cope with API level features such as tiled resources (mega-textures). It remains to be seen how Microsoft deploys Shader Model 6.0.

Source: From year 2012 i.e. AMD HSA road map. Posted on Mar 23rd 2016, 12:20.

Shader Model 5.0 Free Download

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Heres the deal, thats a old platform if at best you got the vid card g210 NVidia it only supports up to shadier model 4.1 Full Microsoft® DirectX® 10.1 Support DirectX 10.1 GPU with full Shader Model 4.1 support delivers unparalleled levels of graphics realism and film-quality effects. [under - 'NVIDIA GeForce 6-Series GPUs / NVIDIA nForce4 MCPs'] and then if you just use the onboard only is good to shadier model 3.0 Microsoft® DirectX® 9.0 Shader Model 3.0 Support Ensures top-notch compatibility and performance for all DirectX 9.0 applications, including Shader Model 3.0 titles. So you need new up to date stuff to support the game with shader model 5.0 or higher this is a hardware limitation and can not be fixed you would need a new vid card with shader model 5.0 or above something like this may work [for example] or 'Graphics Features' DirectX: 11.1 OpenGL: 4.5 OpenCL: 1.2 Shader Model: 5.0 thing is its a hp and no guarantee any aftermarket or new vid card will work in it out side of what HP allows you do these upgrades all at your own risk as you may can see from HP forums as this I don't know what to tell you no that but good luck.

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