Uncharted Drake's Fortune Pc

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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Uncharted: Drake's Fortune for PlayStation 3. Join the Adventure in UNCHARTED™ 3: Multiplayer. Download and play Competitive Multiplayer up to level 15 for Free! Access to Cooperative modes, additional Levels, and Game Modes sold separately. PS3 system software v3.65 or higher, HD 3D display with compatible 3D active glasses and highspeed HDMI cable (sold separately) required for 3D features.

•: October 7, 2015 •: October 9, 2015 •: October 9, 2015 Mode(s) Uncharted: Drake's Fortune is a 2007 developed by, and published by for. The witcher 1 enhanced edition pc torrent. It is the first game in the series. Combining action-adventure and platforming elements with a third-person perspective, the game charts the journey of protagonist, supposed descendant of the explorer, as he seeks the lost treasure of, with the help of journalist and mentor. Originally announced at, the title was developed for about two years before being released at the end of 2007.

Seen as a key title for the PlayStation 3 during the holiday season of 2007, the game was well-received by critics, many of whom cited its technical achievements, voice acting, characters, story, atmosphere, musical score, attention to detail and its high production values, similar to that of summer films, though the graphical issues, length, vehicle sections and marked difficulty were less well received. The game went on to sell more than one million copies in ten weeks, and become part of the European best-selling of titles. A sequel titled was released in 2009, followed by in 2011. A fourth game,, was released on May 10, 2016 as a exclusive. Drake's Fortune was rereleased on the PlayStation 4, along with its two sequels, as part of. Contents • • • • • • • • • • • • • Plot [ ] As the game opens, Nathan 'Nate' Drake, accompanied by reporter, recovers the coffin of his self proclaimed ancestor Sir, which he located from coordinates inscribed on a family heirloom: a ring Nate wears around his neck. The coffin contains Sir Francis Drake's diary, which gives the location of.

Uncharted Drake's Fortune Pc

Uncharted Drake's Fortune Walkthrough

Pirates attack and destroy Nate's boat, but Nate's friend rescues the two. When Sully and Nate follow the diary to the indicated spot, they learn that El Dorado is a large golden idol that the had tried to remove from the island centuries ago. After finding a, mercenaries led by criminal intercept Nate, Fisher and Sully. Sully is shot but Nate manages to escape to an island where Sir Francis Drake's diary claims the idol is located. On the way to the island, forces Elena and Nate to bail out of the airplane and they are separated. Nate heads toward an old Spanish fort to find Elena. Though briefly captured, Nate and Elena reunite and flee to the old on the island.

There they find that Sully has survived his gunshot wound. Nate discovers that the idol is located near the customs house, and finds and rescues Sully. Nate realizes that the idol is cursed, and that it turned the Spanish and searching for it into zombified monsters. Nate attempts to stop Roman from removing the idol from the island, and arrives in time to see, a man hired by Roman, find the statue. Navarro tricks Roman into becoming cursed.

Nate then jumps onto the statue and rides it as it is airlifted onto a boat in the bay. There he defeats Navarro and manages to sink the idol to the bottom of the ocean. Sully arrives and Elena and Nate leave the island with several chests of treasure, after displaying affection towards each other. Gameplay [ ]. During combat, the player as Nate (left) can use corners and walls as cover, then use blind or aimed fire from cover against his opponents. Gameplay in Uncharted is a combination of gameplay elements and some 3D with a. Platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other that allow players to make their way along the ruins in the various areas of the island that Drake explores.

When facing enemies, the player can either use melee and at close range to take out foes or can opt to use weapons. Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific 'brutal combo', which forces enemies to drop twice the ammunition they would normally leave. Nate can only carry one pistol and one rifle at a time, and there is a limited amount of ammunition per gun.

Picking up a different firearm switches that weapon for the new one. Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down. These third-person perspective elements were compared by several reviewers to, in that the player can have Drake take cover behind walls, and use either blind fire or aimed fire to kill enemies. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal. The game also includes vehicle sections, where Drake must protect the jeep he and Elena are in using a mounted turret, and where Drake and Elena ride a along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Drake in driving the jet ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the or the, depending on the chapter — in defense, or to clear the barrels from their path.

The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, performing a number of headshots, or using specific methods of killing enemies. In of the game, the player can use these rewards points to unlock special options; these include in-game bonuses such as alternate costumes and unlimited ammunition but also non-game extras, such as making-of videos and concept art. There are also several references to other Naughty Dog games, especially the; this is done through the 'Ottsel' branding on Drake and Fisher's wetsuits, a reference to the species that mixes otter and weasel found in the game, and the strange relic found in one of the earlier chapters, which is actually a precursor orb from the same series.

The game is censored when playing on a Japanese console to remove blood, which normally appears when shooting enemies; this follows the trend of other censored console games in the region, such as. Development [ ] After completing, Naughty Dog assembled their most technically talented staff members and began development of Uncharted: Drake's Fortune under the codename Big. It was in full production for about two years, with a small team of engineers working on the game for about a year beforehand. Naughty Dog decided to create a brand new IP rather than opt to develop a PlayStation 3 game—they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something 'fresh and interesting', although termed as 'stylized realism'. Inspiration was drawn from various sources in the and genres:,, and more contemporary titles like.

The team felt the sources shared themes of mystery and 'what-if scenarios' that romanticized adventure and aimed to include those in Uncharted. A platforming segment, showing Nathan attempting to scale the outer walls of the Fortress.

The game was first unveiled at E3 2006. From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known series were drawn, earning the title the nickname of 'Dude Raider'. However, the developers saw their game as concentrating more on third-person play, in contrast to Tomb Raider 's 'auto-aiming' play and greater puzzle-solving elements. Other influences they cited include,,. Throughout the game's development the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed. The development team intended the game's main setting, the island, to play a big role in the overall experience.

Feeling too many games used bleak, dark settings with color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration. In designing the characters, the artists aimed for a style that was. The creators envisaged the main protagonist, Nathan Drake, as more of an character than, shown as clearly under stress in the game's many fire fights, with no special training and constantly living at the edge of his abilities. Director felt a heavily armored, 'tough as nails' protagonist with a large weapon was not a suitable hero, and decided a 'tenacious and resourceful' character would portray more human qualities. Supporting characters (Elena Fisher and Victor Sullivan) were included to avoid a dry and emotionless story.

Fisher's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but ultimately the color changed to blonde and the style was altered. The writing of the story was led by Hennig with substantial help from. The game went in the middle of October 2007. A demo was then released on November 8, 2007 on the before its final release on November 19 in North America, December 6 in Australia, and December 7 in Europe.

The demo was first placed on the North American store, and was initially region-locked such that it would only play on a North American PS3. However, this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after. Graphics and technology [ ] Uncharted uses the to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.

The PlayStation 3's, the, employed several functions to provide graphical details that helped immerse the player into the game world: lighting models,, dynamic real-time shadowing, and advanced water simulation. The new hardware allowed for processes which the team had never used in PlayStation 2 game development and required them to quickly familiarize with the new techniques; for example, and pixel shaders. While afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games, and included several languages on the disc.

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Gameplay elements requiring, such as throwing grenades and walking across beams, were implemented to take advantage of the. A new PlayStation 3 controller, the, was unveiled at the 2007, and featured. Uncharted was also on display at the show with demonstrations that implemented limited support for vibration.

Uncharted Drake's Fortune Ps3

Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes. The switch from developing for the to the PlayStation 3 prompted the staff to implement changes to their development technology. Naughty Dog switched to the industry standard language in order to participate in technology sharing among Sony's —the company had previously used their own proprietary, a -based language. In rewriting their, they decided to create new as well. This switch, however, delayed the team's progress in developing a, as the new tools proved to be unreliable and too difficult to use.

Ten months into full production, the team decided to recreate the game's, the chain of processing elements designed to progress data through a system. In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project. Additionally, the animation blending system was rewritten several times to obtain the desired character animations. Trophies integration [ ] The game was patched on August 4, 2008 in Europe and North America to version 1.01 to include support for the PlayStation 3's system. There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum trophy, awarded when all other trophies have been collected; Uncharted was the first Naughty Dog game to include the Platinum trophy type. Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs.